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      About

      At Littlest Lantern, we believe the best worlds are still waiting to be discovered. So we light the path to worlds worth getting lost in.

      Our journey began with Sea Beasts, our first board game, launched on Kickstarter in 2024. That first adventure gave us the opportunity to pursue Littlest Lantern full time and dream even bigger.

       

      Today, we create games and stories that invite people to explore, whether gathered around a table with friends and family, lost in the pages of a book, or immersed in whatever experience best brings that world to life. 

       

       Adventure awaits.

      Our journey began with Sea Beasts, our first board game, launched on Kickstarter in 2024. That first adventure gave us the opportunity to pursue Littlest Lantern full time and dream even bigger.

       

      Today, we create games and stories that invite people to explore, whether gathered around a table with friends and family, lost in the pages of a book, or immersed in whatever experience best brings that world to life. 

       

       Adventure awaits.

      Hi! I’m Aaron Smith, founder of Littlest Lantern.

      Before starting the studio, I spent nearly a decade as a mechanical engineer and project manager, but I’ve always been drawn to games and storytelling. As a kid, I rarely got to actually play the board games around me. Instead, I used their pieces to invent my own games and stories. I soon found that same creative expression in writing and drawing comic strips for my friends throughout elementary school.In 2020, I was subtly blessed by losing my job and suddenly found my time belonged to me again, free to dream and create. I began writing my first book, running a homebrew D&D campaign with friends, and trying my hand at video game design. Eventually, those interests came together into Sea Beasts: A Bloody Voyage.Six years later, that passion project gave me the opportunity to leave engineering and pursue Littlest Lantern full time. In a way, I’m back to doing what I did as a kid, creating new worlds through games and stories, only now I get to share them with all of you.
      Before starting the studio, I spent nearly a decade as a mechanical engineer and project manager, but I’ve always been drawn to games and storytelling. As a kid, I rarely got to actually play the board games around me. Instead, I used their pieces to invent my own games and stories. I soon found that same creative expression in writing and drawing comic strips for my friends throughout elementary school.In 2020, I was subtly blessed by losing my job and suddenly found my time belonged to me again, free to dream and create. I began writing my first book, running a homebrew D&D campaign with friends, and trying my hand at video game design. Eventually, those interests came together into Sea Beasts: A Bloody Voyage.Six years later, that passion project gave me the opportunity to leave engineering and pursue Littlest Lantern full time. In a way, I’m back to doing what I did as a kid, creating new worlds through games and stories, only now I get to share them with all of you.

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